VERITAS is a training simulation designed to improve the ability of law enforcement professionals to detect deception. VERITAS uses gamified mechanisms and live-action video to provide two simulated interviews where learners must identify true and deceptive statements.
VERITAS draws on the latest research into deception detection and cognitive bias. As learners proceed through the simulations, they'll be asked to identify which statements are factual or deceptive, why they made that choice, and how confident they are in their decision. After making their decision, learners are given positive or correcive feedback and additional insturuction on how to identify deception and avoid common cognitive biases.
Miller, C., Dunbar, N., Jensen, M., Massey, Z., Lee, Y., Nicholls, S., Anderson, C., Adams, A., Elizondo, J., Thompson, W., Wilson, S. (2019). Training law enforcement officers to identify reliable deception cues with a serious digital game. International Journal of Game-Based Learning 9(3). DOI: 10.4018/IJGBL.2019070101.
Dunbar, N., Miller, C., Lee, Y, Jensen, M., Anderson, C., Adams, A., Elizondo, J., Thompson, W., Massey, Z., Nicholls, S., Ralston, R., Donovan, J., Mathews, M., Roper, B., Wilson, S. (2018). Reliable deception cues training in an interactive video game. Computers in Human Behavior 85. Pages 74-85, ISSN 0747 5632, https://doi.org/10.1016/j.chb.2018.03.027.
Dunbar, N. E., Adams, A., Nicholls, S., Miller, C., Jensen, M., Anderson, C., Massey, Z., Lee, Y.- H., Elizondo, J., Wilson, S., Thompson, W., Ralston, R., Donovan, J., Mathews, E., Roper, B. (2017, August). VERITAS: The Deception Detection Training Game. Presentation to Decepticon 2017, Palo Alto, CA.
Dunbar, N. E., Miller, C., Lee, Y-. H., Jensen, M. L., Anderson, C., Adams, A. S., Elizondo Cecena, F. J., Thompson, W., Massey, Z., Nicholls, S. B., Ralston, R., Donovan, J., Mathews, E., Roper, B., Wilson, S. (2017, November). Reliable Deception Cues Training in an Interactive Video Game. Paper to be presented at the National Communication Association annual meeting, Dallas, TX.
Adams, A., Jensen, M. L., Dunbar, N. E., Miller, C. H., Wilson, S. N., Lee, Y-H., Nicholls, S. B., Anderson C. E., Massey, Z. B., Elizondo J., Thompson, W., & Ralston, R. (2017, January). Exploring Learner-Centered Factors in the Development of a Digital Deception Detection Training Game. Paper presented to the 50th Hawaii International Conference on System Sciences, Kona, HI.
Dunbar, N. E., Adams. A. S., Nicholls, S. B., Miller, C., Jensen, M. L., Elizondo Cecena, F. J., Thompson, W., Wilson, S., & Lee, Y.- H. (2016, November). VERITAS: Designing a digital game to train law enforcement about nonverbal cues to deception. Invited presentation to the Nonverbal Division of the National Communication Association, Philadelphia, PA.
I was the primary instructional game designer for VERITAS. I was in charge of defining the structure of the simulation. I worked with subject matter experts to help define the learning content and record the live-action videos with actors. I wrote and refined feedback messages. I worked directly with developers to ensure that the simulation worked as intended and that the user interface was intuitive and functional.