Ge, X., Wilson, S., Mania-Singer, J., Thompson, W., Kornelson, K., Lajos, J., Roper, B., Elizondo, J., Reeder, S., William, L., Kleiser, M. (2021). The iteration of design and assessment for a digital game to support reasoning in a college algebra course. Game-Based Learning Across the Disciplines. (Chapter 12). Springer.
Wilson, S., William, L., Thompson, W., Kuehn, E., Black, J., Dean, S., Elizondo, J., Terry, R., Garn, G. (2020). The power of application in learning life skills: A case study of a game-based learning approach. In O’Hair, D. & O’Hair, J. (Eds.), The Handbook of Applied Communication Research: Volume 2. Hoboken, NJ: John Wiley & Sons.
Miller, C., Dunbar, N., Jensen, M., Massey, Z., Lee, Y., Nicholls, S., Anderson, C., Adams, A., Elizondo, J., Thompson, W., Wilson, S. (2019). Training law enforcement officers to identify reliable deception cues with a serious digital game. International Journal of Game-Based Learning 9(3). DOI: 10.4018/IJGBL.2019070101.
Dunbar, N., Miller, C., Lee, Y, Jensen, M., Anderson, C., Adams, A., Elizondo, J., Thompson, W., Massey, Z., Nicholls, S., Ralston, R., Donovan, J., Mathews, M., Roper, B., Wilson, S. (2018). Reliable deception cues training in an interactive video game. Computers in Human Behavior 85. Pages 74-85, ISSN 0747 5632, https://doi.org/10.1016/j.chb.2018.03.027.
Adame, E. A., Posteher, K. A., Hansom, A. M., Wilson, S. N., Cecena, F. J., Thompson, W. M., ... & Thomas, D. M. (2022). Serious games and growth mindsets: an experimental investigation of a serious gaming intervention. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12.
Urick, A., Wronowski, M., Wilson, A., Wilson, S., Thompson, W., Elizondo, J., Ralston, R. (2017). The effect of a strategy game on academic and affective outcomes for statistics instruction. Computers & Education. Accepted.
Wilson, S., Engler, C., Black, J., Yager-Elorriaga, D., Thompson, W., McConnell, A., Elizondo, J., Ralston, R. & Terry, R. (2017). Game-based learning and information literacy: A randomized controlled trial to determine the efficacy of two information literacy learning experiences. International Journal of Game-Based Learning 7(4).
Lee, Y.-H., Dunbar, N., Kornelson, K., Wilson, S., Ralston, R., Savic, M., Stewart, S., Lennox, E., Thompson, W., & Elizondo, J. (2017). Digital game-based learning for undergraduate calculus education: Immersion, calculation, and conceptual understanding. International Journal of Gaming and Computer-Mediated Simulations 8(1).
Thompson, W., Taylor, R. (March, 2025). Beyond Colonization: The push for cultural inclusivity in board gaming. TokenCon. Midwest City, OK.
Thompson, W., Stokes, A., Roper, B. Halsted, L. (July, 2023). START Augmented Reality Campus Tours. NCCEP. San Francisco, CA.
Thompson, W., Kaehntawaks, T. (January, 2023). BGA Roundtable. Concordia University, 4th Space. Montreal, QC.
Thompson, W. (March, 2018). Prototyping Games for Learning [invited talk]. Michigan State University, East Lansing, MI.
Thompson, W., Thomas, D., (January, 2017). PAX South: Game Design and Learning: How psychology influences games. San Antonio, TX.
Dunbar, N. E., Adams, A., Nicholls, S., Miller, C., Jensen, M., Anderson, C., Massey, Z., Lee, Y.- H., Elizondo, J., Wilson, S., Thompson, W., Ralston, R., Donovan, J., Mathews, E., Roper, B. (2017, August). VERITAS: The Deception Detection Training Game. Presentation to Decepticon 2017, Palo Alto, CA.
Dunbar, N. E., Miller, C., Lee, Y-. H., Jensen, M. L., Anderson, C., Adams, A. S., Elizondo Cecena, F. J., Thompson, W., Massey, Z., Nicholls, S. B., Ralston, R., Donovan, J., Mathews, E., Roper, B., Wilson, S. (2017, November). Reliable Deception Cues Training in an Interactive Video Game. Paper to be presented at the National Communication Association annual meeting, Dallas, TX.
Arterburn Adame, E., Posteher, K. A., Veluscek, A. M., Wilson, S. N., Elizondo Cecena, F. J., Thompson, W., Ralston, R., Thomas, D. Wallace, B. S. (2017, November). Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention. Paper presented at the National Communication Association annual meeting, Dallas, TX.
Adams, A., Jensen, M. L., Dunbar, N. E., Miller, C. H., Wilson, S. N., Lee, Y-H., Nicholls, S. B., Anderson C. E., Massey, Z. B., Elizondo J., Thompson, W., & Ralston, R. (2017, January). Exploring Learner-Centered Factors in the Development of a Digital Deception Detection Training Game. Paper presented to the 50th Hawaii International Conference on System Sciences, Kona, HI.
Thompson, W., Ralston, R., Thomas, D., Wilson, S. (2016, October). Improving game based learning through formative assessment and iterative development. Proceedings from 10th European Conference on Game Based Learning. Paisley, Scotland.
Dunbar, N. E., Adams. A. S., Nicholls, S. B., Miller, C., Jensen, M. L., Elizondo Cecena, F. J., Thompson, W., Wilson, S., & Lee, Y.- H. (2016, November). VERITAS: Designing a digital game to train law enforcement about nonverbal cues to deception. Invited presentation to the Nonverbal Division of the National Communication Association, Philadelphia, PA.
Thompson, W., Elizondo, J., Wilson, S. (2014, July). NCCEP/GEAR UP Annual Conference: Financial Literacy Fun: Financial Learning Through Simulated Game-Based Learning. San Francisco, CA.
Thompson, W. (2025). Winter Rabbit [Board Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2024). Operation: ELECT - A Computational Thinking Game [Video Game]. Norman, OK: University of Oklahoma.
K20 Center. (2024). QUEST [Mobile Application]. Norman, OK: University of Oklahoma.
Thompson, W. (Producer). Thomas, D., Schlasner, J. (Writers). (2023). Seven Murders Til Midnight [Role-Playing Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2023). START: Students Taking Augmented Reality Tours [Mobile Application]. Norman, OK: University of Oklahoma & Oklahoma Regents.
Thompson, W. (2023). PaleoVet [Board Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2022). AWARE: Advanced weather awareness and response education [Video Game]. Norman, OK: University of Oklahoma.
Thompson, W. (2022). Stories of the Free Lands: Raiders of the Burial Mounds, A Story for Coyote & Crow [Role-Playing Game]. Coyote & Crow, LLC.
Thompson, W. Thomas, D. (2022). Transformation: A solo RPG about the monster you are becoming [Role-Playing Game]. Oklahoma City, OK: Absurdist Productions.
Thompson, W. (Producer). Thomas, D. (Writer). (2021). The Beast of Bridgedunon [Role-Playing Game]. Oklahoma City, OK: Absurdist Productions.
Thompson, W. (2021). Pugwugi and Opossum. In Liddell, L., Seifter, M. (lead designers), Pathfinder: Bestiary 3 (pp. 192, 208) [Role-Playing Game]. Redmond, WA: Paizo.
Thompson, W. (2021). Arboreal, Canopy Elder; Desecrated Guardian; Lophiithu; Sthira. In Case, James (designer), Pathfinder, Fists of the Ruby Phoenix, Kind of the Mountain (pp. 78, 80, 83, 87) [Role-Playing Game]. Redmond, WA: Paizo
Alexander, C. McKay, W., Oldbear, W., Pounds, D., Albert, N., Elliot, R., Nogueira, D., Thompson, W. (2021). Coyote & Crow: Core Rulebook [Role-Playing Game]. Coyote & Crow, LLC.
Thompson, W., Thomas, D. (2020). The Forest of Lost Children [Role-Playing Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2019). Get A Life [Video game]. Norman, OK: University of Oklahoma.
Thompson, W. (Designer). Thomas, D. (Developer). (2019). Resilience: A game of climate adaptation and resilience in the Upper Snake River region [Card Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2018). Functions of the Machine [Video game]. Norman, OK: University of Oklahoma.
Thomas, D. (Designer). Thompson, W. (Developer). (2018). Churrascaria: A Cutthroat Game of Gluttony [Card Game]. Oklahoma City, OK: Absurdist Productions.
K20 Center. (2017). Potions! [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2017). VERITAS: The deception detection training game. [Interactive digital training simulation]. Santa Barbara: University of California Santa Barbara.
K20 Center. (2017). Advance U: Learning Strategies [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2016). Advance U: The Talent Machine [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2016). Deadly Distribution [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2016). Paper Trail [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2016). Oklahoma National Memorial Learning Lab [Interactive digital learning lab]. Oklahoma City, OK: Oklahoma City National Memorial Museum.
K20 Center. (2015). The Detective: Bavaria [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2015). Mission Delta [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2014). MACBETH II [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2014). The Detective: Verona [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2014). Mission Prime [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2013). MACBETH [Video game]. Norman, OK: University of Oklahoma.
K20 Center. (2013). Mind Your Own Budget [Video game]. Norman, OK: University of Oklahoma.
Second Place: Winter Rabbit. Zenobia Award. (2021).
Student Choice Award: Get A Life. Interservice/Industry Training Simulation and Education Conference: Serious Games Showcase and Challenge. (2019).
Silver Award, 7-12 Education: Advance U: The TALENT Machine. International Serious Play Awards. (2017).
Bronze Award, Higher Education: Paper Trail. International Serious Play Awards. (2017).
Best Web-Based game: Deadly Distribution. 10th European Conference on Games Based Learning. (2016).
3rd Place, Best Overall Game: Deadly Distribution. 10th European Conference on Games Based Learning (2016).
Gold Star Award: The Nine Things Every College Student Should Know About Money (2015). National Association of Student Financial Aid Administrators. University of Oklahoma’s “The Nine Things Every College Student Should Know About Money,” was a course created to provide students with an understanding of personal finance and how financial decisions will impact their lives going forward. The Mind Your Own Budget: The Apartment game is a component of this course.
Top-Five Paper: Digital Game-Based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. Meaningful Play. (2014).
Adaptive Force Award (selected by the Office of the Secretary of Defense): MACBETH. Interservice/Industry Training Simulation and Education Conference: IARPA SIRIUS program. (2013).
Best Game Overall (Business Category): MACBETH. Interservice/Industry Training Simulation and Education Conference: IARPA SIRIUS program. (2013).
Oklahoma College Public Relations Association Achievement Award, Mobile App. Mind Your Own Budget. (2013).
Bronze Telly Winner: 1 in 3. The 34th Annual Telly Awards. (2013).